Claire Creuzet's profile

Dragon [2009 - 2010]

Adaptation of the characters and dragons models for the pre-calculated kinematics.
Unmirroring the UV and Textures (otherwise there where normal map errors)
Shader settings
Rendering with Mental Ray in different passes.
Dragon [2009 - 2010]
Published:

Dragon [2009 - 2010]

Pictures from the game "Dragon"

Published: